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/** * Activated once a sequence is activated by another operation. * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_SequenceActivated extends SequenceEvent native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Text label to use on the sequence input link */ var() string InputLabel; defaultproperties { InputLabel="Default Input" MaxTriggerCount=0 bPlayerOnly=False ObjName="Sequence Activated" Name="Default__SeqEvent_SequenceActivated" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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