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Engine.SeqEvent_SequenceActivated


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/**
 * Activated once a sequence is activated by another operation.
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqEvent_SequenceActivated extends SequenceEvent
	native(Sequence);

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/** Text label to use on the sequence input link */
var() string InputLabel;

defaultproperties
{
   InputLabel="Default Input"
   MaxTriggerCount=0
   bPlayerOnly=False
   ObjName="Sequence Activated"
   Name="Default__SeqEvent_SequenceActivated"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:13.896 - Created with UnCodeX