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Engine.SeqEvent_SeeDeath


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/**
 * Despite the name, seem to be activated anytime a pawn is killed in the game.
 * Originator: the pawn that owns this event
 * Instigator: the pawn that was killed
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqEvent_SeeDeath extends SequenceEvent
	native(Sequence);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   bPlayerOnly=False
   VariableLinks(0)=(LinkDesc="Victim")
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Killer",bWriteable=True,MinVars=1,MaxVars=255)
   VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Witness",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="See Death"
   ObjCategory="Pawn"
   Name="Default__SeqEvent_SeeDeath"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:13.884 - Created with UnCodeX