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/** * Activated when an receives the OnRigidBodyCollision notification from the physics system. * Originator: the actor that was just sitting there * Instigator: the actor that did the colliding * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_RigidBodyCollision extends SequenceEvent native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Minimum impact speed (along contact normal) for this event to fire. */ var() float MinCollisionVelocity; defaultproperties { bPlayerOnly=False VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="ImpactVelocity",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Vector',LinkDesc="ImpactLocation",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Rigid Body Collision" ObjCategory="Physics" Name="Default__SeqEvent_RigidBodyCollision" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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