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Engine.SeqEvent_RigidBodyCollision

Extends
SequenceEvent
Modifiers
native ( Sequence )

Activated when an receives the OnRigidBodyCollision notification from the physics system. Originator: the actor that was just sitting there Instigator: the actor that did the colliding Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- Engine.SeqEvent_RigidBodyCollision

Variables Summary
SeqEvent_RigidBodyCollision
floatMinCollisionVelocity
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceEvent
QueuedActivationInfo
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqEvent_RigidBodyCollision

MinCollisionVelocity Source code

var(SeqEvent_RigidBodyCollision) float MinCollisionVelocity;
Minimum impact speed (along contact normal) for this event to fire.


Defaultproperties

defaultproperties
{
   bPlayerOnly=False
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="ImpactVelocity",bWriteable=True,MinVars=1,MaxVars=255)
   VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Vector',LinkDesc="ImpactLocation",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="Rigid Body Collision"
   ObjCategory="Physics"
   Name="Default__SeqEvent_RigidBodyCollision"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Creation time: sk 18-3-2018 10:00:43.777 - Created with UnCodeX