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/** * Provides the UI with read/write access to settings which affect gameplay, such as gameinfo, mutator, and maplist settings. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * @todo - make this class also expose a copy of all settings as an array called "Settings" so that the UI can autogenerate lists * of menu options, ala GUIMultiOptionList in UT2004. * * @fixme - not ready for use yet! */ class SessionSettingsProvider extends UISettingsProvider within UIDataStore_SessionSettings native(inherit) abstract; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * this is the UISettingsClient class that is used as the interface for retrieving metadata from data sources; only used * by C++ to easily determine whether arbitrary classes implement the correct interface for use by this data provider */ var const private class<UISettingsClient> ProviderClientClass; /** * The metaclass for this data provider. Classes indicate which properties are available for use by settings data stores * by marking the property with a keyword. Must implement the UISettingsClient interface. */ var const class ProviderClientMetaClass; /** * the class that will provide the properties and metadata for the settings exposed in this provider. Set by calling * BindProviderInstance. */ var const transient class ProviderClient; /* == Natives == */ /** * Associates this data provider with the specified class. * * @param DataSourceClass a pointer to the specific child of Dataclass that this data provider should present data for. * * @return TRUE if the class specified was successfully associated with this data provider. FALSE if the object specified * wasn't of the correct type or was otherwise invalid. */ native final function bool BindProviderClient( class DataSourceClass ); /** * Clears the reference to the class associated with this data provider. * * @return TRUE if the class reference was successfully cleared. */ native final function bool UnbindProviderClient(); /* == Events == */ /** * Called once BindProviderInstance has successfully verified that DataSourceInstance is of the correct type. Child classes * can override this function to handle storing the reference, for example. */ event ProviderClientBound( class DataSourceClass ); /** * Called immediately after this data provider's DataSource is disassociated from this data provider. */ event ProviderClientUnbound( class DataSourceClass ); /** * Script hook for preventing a particular child of DataClass from being represented by this dynamic data provider. * * @param PotentialDataSourceClass a child class of DataClass that is being considered as a candidate for binding by this provider. * * @return return FALSE to prevent PotentialDataSourceClass's properties from being added to the UI editor's list of bindable * properties for this data provider; also prevents any instances of PotentialDataSourceClass from binding to this provider * at runtime. */ event bool IsValidDataSourceClass( class PotentialDataSourceClass ) { return true; } /** * Allows the data provider to clear any references that would interfere with garbage collection. */ function bool CleanupDataProvider() { if ( ProviderClient != None ) { return UnbindProviderClient(); } return false; } defaultproperties { ProviderClientClass=Class'Engine.UISettingsClient' ProviderTag="SessionSettingsProvider" Name="Default__SessionSettingsProvider" ObjectArchetype=UISettingsProvider'Engine.Default__UISettingsProvider' } |
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