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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ShadowMap2D extends Object native noexport; /** The texture which contains the shadow-map data. */ var private const ShadowMapTexture2D Texture; /** The scale which is applied to the shadow-map coordinates before sampling the shadow-map textures. */ var private const Vector2D CoordinateScale; /** The bias which is applied to the shadow-map coordinates before sampling the shadow-map textures. */ var private const Vector2D CoordinateBias; /** The GUID of the light which this shadow-map is for. */ var private const Guid LightGuid; defaultproperties { Name="Default__ShadowMap2D" ObjectArchetype=Object'Core.Default__Object' } |
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