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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SkyLightComponent extends LightComponent native collapsecategories hidecategories(Object) editinlinenew; /** The brightness for the lower hemisphere of the sky light. */ var() const float LowerBrightness; /** The color of the lower hemisphere of the sky light. */ var() const color LowerColor; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { LowerColor=(B=255,G=255,R=255,A=0) CastShadows=False bCastCompositeShadow=True Name="Default__SkyLightComponent" ObjectArchetype=LightComponent'Engine.Default__LightComponent' } |
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