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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.LightComponent
|
+-- Engine.SkyLightComponent
| Variables Summary | |
|---|---|
| SkyLightComponent | |
| float | LowerBrightness |
| color | LowerColor |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.LightComponent |
|---|
| ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique |
| Structures Summary |
|---|
| Inherited Structures from Engine.LightComponent |
|---|
| LightingChannelContainer |
| Functions Summary |
|---|
| Inherited Functions from Engine.LightComponent |
|---|
| GetDirection, GetOrigin, OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetEnabled, SetLightProperties, UpdateColorAndBrightness |
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
The brightness for the lower hemisphere of the sky light.
The color of the lower hemisphere of the sky light.
| Defaultproperties |
|---|
defaultproperties
{
LowerColor=(B=255,G=255,R=255,A=0)
CastShadows=False
bCastCompositeShadow=True
Name="Default__SkyLightComponent"
ObjectArchetype=LightComponent'Engine.Default__LightComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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