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/*============================================================================= Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. =============================================================================*/ class SpeedTreeComponentFactory extends PrimitiveComponentFactory native(SpeedTree) hidecategories(Object) collapsecategories editinlinenew; var() SpeedTreeComponent SpeedTreeComponent; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Begin Object Class=SpeedTreeComponent Name=SpeedTreeComponent0 ObjName=SpeedTreeComponent0 Archetype=SpeedTreeComponent'Engine.Default__SpeedTreeComponent' Name="SpeedTreeComponent0" ObjectArchetype=SpeedTreeComponent'Engine.Default__SpeedTreeComponent' End Object SpeedTreeComponent=SpeedTreeComponent0 CollideActors=True BlockActors=True BlockZeroExtent=True BlockNonZeroExtent=True BlockRigidBody=True Name="Default__SpeedTreeComponentFactory" ObjectArchetype=PrimitiveComponentFactory'Engine.Default__PrimitiveComponentFactory' } |
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