- Extends
- Object
- Modifiers
- native ( SpeedTree )
Core.Object
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+-- Engine.SpeedTree
Inherited Variables from Core.Object |
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Inherited Structures from Core.Object |
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4 |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~= |
var duplicatetransient native const
pointer SRH;
Lighting
LeafStaticShadowOpacity Source code
var(Lighting) float LeafStaticShadowOpacity;
Material
SpeedTree
Wind
var(Wind) float BranchExponent;
BranchHorizontal_HighWindAngle Source code
var(Wind) float BranchHorizontal_HighWindAngle;
BranchHorizontal_HighWindSpeed Source code
var(Wind) float BranchHorizontal_HighWindSpeed;
BranchHorizontal_LowWindAngle Source code
var(Wind) float BranchHorizontal_LowWindAngle;
BranchHorizontal_LowWindSpeed Source code
var(Wind) float BranchHorizontal_LowWindSpeed;
BranchVertical_HighWindAngle Source code
var(Wind) float BranchVertical_HighWindAngle;
BranchVertical_HighWindSpeed Source code
var(Wind) float BranchVertical_HighWindSpeed;
BranchVertical_LowWindAngle Source code
var(Wind) float BranchVertical_LowWindAngle;
BranchVertical_LowWindSpeed Source code
var(Wind) float BranchVertical_LowWindSpeed;
var(Wind) float Gusting_Frequency;
var(Wind) float Gusting_MaxDuration;
var(Wind) float Gusting_MaxStrength;
var(Wind) float Gusting_MinDuration;
var(Wind) float Gusting_MinStrength;
var(Wind) float LeafExponent;
LeafRocking_HighWindAngle Source code
var(Wind) float LeafRocking_HighWindAngle;
LeafRocking_HighWindSpeed Source code
var(Wind) float LeafRocking_HighWindSpeed;
LeafRocking_LowWindAngle Source code
var(Wind) float LeafRocking_LowWindAngle;
LeafRocking_LowWindSpeed Source code
var(Wind) float LeafRocking_LowWindSpeed;
LeafRustling_HighWindAngle Source code
var(Wind) float LeafRustling_HighWindAngle;
LeafRustling_HighWindSpeed Source code
var(Wind) float LeafRustling_HighWindSpeed;
LeafRustling_LowWindAngle Source code
var(Wind) float LeafRustling_LowWindAngle;
LeafRustling_LowWindSpeed Source code
var(Wind) float LeafRustling_LowWindSpeed;
var(Wind) float MaxBendAngle;
var(Wind) float Response;
var(Wind) float ResponseLimiter;
defaultproperties
{
RandomSeed=1
LeafStaticShadowOpacity=0.500000
MaxBendAngle=35.000000
BranchExponent=1.000000
LeafExponent=1.000000
Response=0.100000
ResponseLimiter=0.010000
Gusting_MinStrength=0.250000
Gusting_MaxStrength=1.250000
Gusting_Frequency=0.400000
Gusting_MinDuration=2.000000
Gusting_MaxDuration=15.000000
BranchHorizontal_LowWindAngle=3.000000
BranchHorizontal_LowWindSpeed=1.500000
BranchHorizontal_HighWindAngle=3.000000
BranchHorizontal_HighWindSpeed=1.500000
BranchVertical_LowWindAngle=4.000000
BranchVertical_LowWindSpeed=2.000000
BranchVertical_HighWindAngle=4.000000
BranchVertical_HighWindSpeed=2.000000
LeafRocking_LowWindAngle=5.000000
LeafRocking_LowWindSpeed=1.000000
LeafRocking_HighWindAngle=5.000000
LeafRocking_HighWindSpeed=3.000000
LeafRustling_LowWindAngle=7.000000
LeafRustling_LowWindSpeed=0.100000
LeafRustling_HighWindAngle=5.000000
LeafRustling_HighWindSpeed=15.000000
Name="Default__SpeedTree"
ObjectArchetype=Object'Core.Default__Object'
}
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Creation time: sk 18-3-2018 10:00:44.603 - Created with
UnCodeX