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Engine.SpeedTree

Extends
Object
Modifiers
native ( SpeedTree )

Core.Object
|   
+-- Engine.SpeedTree

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
pointerSRH
Lighting
floatLeafStaticShadowOpacity
Material
MaterialInterfaceBillboardMaterial
MaterialInterfaceBranchMaterial
MaterialInterfaceFrondMaterial
MaterialInterfaceLeafMaterial
SpeedTree
intRandomSeed
floatSink
Wind
floatBranchExponent
floatBranchHorizontal_HighWindAngle
floatBranchHorizontal_HighWindSpeed
floatBranchHorizontal_LowWindAngle
floatBranchHorizontal_LowWindSpeed
floatBranchVertical_HighWindAngle
floatBranchVertical_HighWindSpeed
floatBranchVertical_LowWindAngle
floatBranchVertical_LowWindSpeed
floatGusting_Frequency
floatGusting_MaxDuration
floatGusting_MaxStrength
floatGusting_MinDuration
floatGusting_MinStrength
floatLeafExponent
floatLeafRocking_HighWindAngle
floatLeafRocking_HighWindSpeed
floatLeafRocking_LowWindAngle
floatLeafRocking_LowWindSpeed
floatLeafRustling_HighWindAngle
floatLeafRustling_HighWindSpeed
floatLeafRustling_LowWindAngle
floatLeafRustling_LowWindSpeed
floatMaxBendAngle
floatResponse
floatResponseLimiter
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

SRH Source code

var duplicatetransient native const pointer SRH;
Helper object to allow SpeedTree to be script exposed.

Lighting

LeafStaticShadowOpacity Source code

var(Lighting) float LeafStaticShadowOpacity;
The probability of a shadow ray being blocked by the leaf material.

Material

BillboardMaterial Source code

var(Material) MaterialInterface BillboardMaterial;
Billboard material.

BranchMaterial Source code

var(Material) MaterialInterface BranchMaterial;
Branch material.

FrondMaterial Source code

var(Material) MaterialInterface FrondMaterial;
Frond material.

LeafMaterial Source code

var(Material) MaterialInterface LeafMaterial;
Leaf material.

SpeedTree

RandomSeed Source code

var(SpeedTree) int RandomSeed;
Random seed for tree creation.

Sink Source code

var(SpeedTree) float Sink;
Sink the tree partially underground.

Wind

BranchExponent Source code

var(Wind) float BranchExponent;

BranchHorizontal_HighWindAngle Source code

var(Wind) float BranchHorizontal_HighWindAngle;

BranchHorizontal_HighWindSpeed Source code

var(Wind) float BranchHorizontal_HighWindSpeed;

BranchHorizontal_LowWindAngle Source code

var(Wind) float BranchHorizontal_LowWindAngle;

BranchHorizontal_LowWindSpeed Source code

var(Wind) float BranchHorizontal_LowWindSpeed;

BranchVertical_HighWindAngle Source code

var(Wind) float BranchVertical_HighWindAngle;

BranchVertical_HighWindSpeed Source code

var(Wind) float BranchVertical_HighWindSpeed;

BranchVertical_LowWindAngle Source code

var(Wind) float BranchVertical_LowWindAngle;

BranchVertical_LowWindSpeed Source code

var(Wind) float BranchVertical_LowWindSpeed;

Gusting_Frequency Source code

var(Wind) float Gusting_Frequency;

Gusting_MaxDuration Source code

var(Wind) float Gusting_MaxDuration;

Gusting_MaxStrength Source code

var(Wind) float Gusting_MaxStrength;

Gusting_MinDuration Source code

var(Wind) float Gusting_MinDuration;

Gusting_MinStrength Source code

var(Wind) float Gusting_MinStrength;

LeafExponent Source code

var(Wind) float LeafExponent;

LeafRocking_HighWindAngle Source code

var(Wind) float LeafRocking_HighWindAngle;

LeafRocking_HighWindSpeed Source code

var(Wind) float LeafRocking_HighWindSpeed;

LeafRocking_LowWindAngle Source code

var(Wind) float LeafRocking_LowWindAngle;

LeafRocking_LowWindSpeed Source code

var(Wind) float LeafRocking_LowWindSpeed;

LeafRustling_HighWindAngle Source code

var(Wind) float LeafRustling_HighWindAngle;

LeafRustling_HighWindSpeed Source code

var(Wind) float LeafRustling_HighWindSpeed;

LeafRustling_LowWindAngle Source code

var(Wind) float LeafRustling_LowWindAngle;

LeafRustling_LowWindSpeed Source code

var(Wind) float LeafRustling_LowWindSpeed;

MaxBendAngle Source code

var(Wind) float MaxBendAngle;

Response Source code

var(Wind) float Response;

ResponseLimiter Source code

var(Wind) float ResponseLimiter;


Defaultproperties

defaultproperties
{
   RandomSeed=1
   LeafStaticShadowOpacity=0.500000
   MaxBendAngle=35.000000
   BranchExponent=1.000000
   LeafExponent=1.000000
   Response=0.100000
   ResponseLimiter=0.010000
   Gusting_MinStrength=0.250000
   Gusting_MaxStrength=1.250000
   Gusting_Frequency=0.400000
   Gusting_MinDuration=2.000000
   Gusting_MaxDuration=15.000000
   BranchHorizontal_LowWindAngle=3.000000
   BranchHorizontal_LowWindSpeed=1.500000
   BranchHorizontal_HighWindAngle=3.000000
   BranchHorizontal_HighWindSpeed=1.500000
   BranchVertical_LowWindAngle=4.000000
   BranchVertical_LowWindSpeed=2.000000
   BranchVertical_HighWindAngle=4.000000
   BranchVertical_HighWindSpeed=2.000000
   LeafRocking_LowWindAngle=5.000000
   LeafRocking_LowWindSpeed=1.000000
   LeafRocking_HighWindAngle=5.000000
   LeafRocking_HighWindSpeed=3.000000
   LeafRustling_LowWindAngle=7.000000
   LeafRustling_LowWindSpeed=0.100000
   LeafRustling_HighWindAngle=5.000000
   LeafRustling_HighWindSpeed=15.000000
   Name="Default__SpeedTree"
   ObjectArchetype=Object'Core.Default__Object'
}

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Creation time: sk 18-3-2018 10:00:44.603 - Created with UnCodeX