| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.PrimitiveComponent
|
+-- Engine.SpeedTreeComponent
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.PrimitiveComponent |
|---|
| ERadialImpulseFalloff, ERBCollisionChannel |
| Structures Summary | ||
|---|---|---|
| LightMapRef Reference | ||
| SpeedTreeStaticLight Guid, BranchAndFrondShadowMap, LeafMeshShadowMap, LeafCardShadowMap, BillboardShadowMap | ||
| Inherited Structures from Engine.PrimitiveComponent |
|---|
| MaterialViewRelevance, RBCollisionChannelContainer |
| Functions Summary |
|---|
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
The component's billboard light-map.
The component's branch and frond light-map.
The component's leaf card light-map.
The component's leaf mesh light-map.
The component's rotation matrix (for arbitrary rotations with wind)
Icon texture.
Static lights array.
The component's random wind matrix offset
Billboard material.
Branch material.
Whether billboards are drawn at the lowest LOD or not.
Whether to draw branches or not.
Whether to draw fronds or not.
Whether to draw leaves or not.
Frond material.
Leaf material.
The distance for the lowest detail tree.
the tree will use this LOD level (0.0 - 1.0). If -1.0, the tree will calculate its LOD normally.
The distance for the most detailed tree.
USpeedTree resource.
| Structures Detail |
|---|
var private const ShadowMap1D BillboardShadowMap;};
var private const ShadowMap1D BranchAndFrondShadowMap;
var private const Guid Guid;
var private const ShadowMap1D LeafCardShadowMap;
var private const ShadowMap1D LeafMeshShadowMap;
The static lighting for a single light's affect on the component.
| Defaultproperties |
|---|
defaultproperties
{
bUseLeaves=True
bUseBranches=True
bUseFronds=True
bUseBillboards=True
LodNearDistance=500.000000
LodFarDistance=3000.000000
LodLevelOverride=1.000000
SpeedTreeIcon=Texture2D'EditorResources.SpeedTreeLogo'
bUseAsOccluder=True
CastShadow=True
bAcceptsLights=True
bUsePrecomputedShadows=True
CollideActors=True
BlockActors=True
BlockZeroExtent=True
BlockNonZeroExtent=True
BlockRigidBody=True
Name="Default__SpeedTreeComponent"
ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||