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Engine.StaticLightCollectionActor


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/**
 * This is a special type of actor used as the container for a large number of LightComponents on the console.  This
 * actor is created only during the console cooking process so cannot be placed by designers in the editor.  It replaces
 * multiple normal static Light actors in content which has been cooked for the a console platform, becoming the owner for
 * those Light's LightComponent.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
 */
class StaticLightCollectionActor extends Light
	native
	config(Engine);

/**
 * Since the components array is only serialized during make, we need to store the components we contain in a separate array.
 */
var	const	array<LightComponent>	LightComponents;

/**
 * The maximum number of LightComponents that can be attached to this actor.  Once this number has been reached, a
 * new StaticLightCollectionActor will be created.
 */
var	config	int						MaxLightComponents;

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defaultproperties
{
   MaxLightComponents=1000
   CollisionType=COLLIDE_CustomDefault
   Name="Default__StaticLightCollectionActor"
   ObjectArchetype=Light'Engine.Default__Light'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:14.610 - Created with UnCodeX