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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SpriteComponent extends PrimitiveComponent native noexport collapsecategories hidecategories(Object) editinlinenew; var() Texture2D Sprite; var() bool bIsScreenSizeScaled; var() float ScreenSize; defaultproperties { Sprite=Texture2D'EngineResources.S_Actor' ScreenSize=0.100000 Name="Default__SpriteComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
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