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Engine.StaticMeshActor


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//=============================================================================
// StaticMeshActor.
// An actor that is drawn using a static mesh(a mesh that never changes, and
// can be cached in video memory, resulting in a speed boost).
// Note that PostBeginPlay() and SetInitialState() are never called for StaticMeshActors
// Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
//=============================================================================

class StaticMeshActor extends StaticMeshActorBase
	native
	placeable;

var() const editconst StaticMeshComponent	StaticMeshComponent;

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event PreBeginPlay() {}

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      bAllowApproximateOcclusion=True
      bForceDirectLightMap=True
      bCastDynamicShadow=False
      Name="StaticMeshComponent0"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   StaticMeshComponent=StaticMeshComponent0
   Components(0)=StaticMeshComponent0
   BlockRigidBody=True
   CollisionComponent=StaticMeshComponent0
   CollisionType=COLLIDE_BlockAll
   Name="Default__StaticMeshActor"
   ObjectArchetype=StaticMeshActorBase'Engine.Default__StaticMeshActorBase'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:14.617 - Created with UnCodeX