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//============================================================================= // StaticMeshActor. // An actor that is drawn using a static mesh(a mesh that never changes, and // can be cached in video memory, resulting in a speed boost). // Note that PostBeginPlay() and SetInitialState() are never called for StaticMeshActors // Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. //============================================================================= class StaticMeshActor extends StaticMeshActorBase native placeable; var() const editconst StaticMeshComponent StaticMeshComponent; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) event PreBeginPlay() {} defaultproperties { Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' bAllowApproximateOcclusion=True bForceDirectLightMap=True bCastDynamicShadow=False Name="StaticMeshComponent0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object StaticMeshComponent=StaticMeshComponent0 Components(0)=StaticMeshComponent0 BlockRigidBody=True CollisionComponent=StaticMeshComponent0 CollisionType=COLLIDE_BlockAll Name="Default__StaticMeshActor" ObjectArchetype=StaticMeshActorBase'Engine.Default__StaticMeshActorBase' } |
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