Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 |
/** * This action retrieves the index and value of the item at the index for the list that activated this action. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAction_GetListIndex extends UIAction_GetValue native(inherit); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bAutoTargetOwner=True bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Valid") OutputLinks(1)=(LinkDesc="Invalid") VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Current Item",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Current Index",bWriteable=True,bHidden=True,MinVars=1,MaxVars=255) ObjClassVersion=5 ObjName="Selected List Item" Name="Default__UIAction_GetListIndex" ObjectArchetype=UIAction_GetValue'Engine.Default__UIAction_GetValue' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |