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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** * This action gets the widget that was last focused for a specified parent. */ class UIAction_GetLastFocused extends UIAction native(inherit); /** Parent that we are searching in for the last focused item. If NULL the scene is used. */ var() UIScreenObject Parent; /** The item that was last focused, this var is used for the writeable variable link. */ var() UIScreenObject LastFocused; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { OutputLinks(0)=(LinkDesc="Success") OutputLinks(1)=(LinkDesc="Failed") VariableLinks(0)=(LinkDesc="Parent",PropertyName="Parent",MaxVars=1) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Last Focused",PropertyName="LastFocused",bHidden=False) ObjName="Get Last Focused" Name="Default__UIAction_GetLastFocused" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
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