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This action gets the widget that was last focused for a specified parent.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_GetLastFocused
Variables Summary | |
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UIAction_GetLastFocused | |
UIScreenObject | LastFocused |
UIScreenObject | Parent |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
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The item that was last focused, this var is used for the writeable variable link.
Parent that we are searching in for the last focused item. If NULL the scene is used.
Defaultproperties |
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defaultproperties { OutputLinks(0)=(LinkDesc="Success") OutputLinks(1)=(LinkDesc="Failed") VariableLinks(0)=(LinkDesc="Parent",PropertyName="Parent",MaxVars=1) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Last Focused",PropertyName="LastFocused",bHidden=False) ObjName="Get Last Focused" Name="Default__UIAction_GetLastFocused" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
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