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Engine.UIAction_GetLastFocused

Extends
UIAction
Modifiers
native ( inherit )

This action gets the widget that was last focused for a specified parent.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_GetLastFocused

Variables Summary
UIAction_GetLastFocused
UIScreenObjectLastFocused
UIScreenObjectParent
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

UIAction_GetLastFocused

LastFocused Source code

var(UIAction_GetLastFocused) UIScreenObject LastFocused;
The item that was last focused, this var is used for the writeable variable link.

Parent Source code

var(UIAction_GetLastFocused) UIScreenObject Parent;
Parent that we are searching in for the last focused item. If NULL the scene is used.


Defaultproperties

defaultproperties
{
   OutputLinks(0)=(LinkDesc="Success")
   OutputLinks(1)=(LinkDesc="Failed")
   VariableLinks(0)=(LinkDesc="Parent",PropertyName="Parent",MaxVars=1)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Last Focused",PropertyName="LastFocused",bHidden=False)
   ObjName="Get Last Focused"
   Name="Default__UIAction_GetLastFocused"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:45.887 - Created with UnCodeX