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This action retrieves the index and value of the item at the index for the list that activated this action. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
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+-- Engine.UIAction
|
+-- Engine.UIAction_GetValue
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+-- Engine.UIAction_GetListIndex
| Variables Summary |
|---|
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Defaultproperties |
|---|
defaultproperties
{
bAutoTargetOwner=True
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Valid")
OutputLinks(1)=(LinkDesc="Invalid")
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Current Item",bWriteable=True,MinVars=1,MaxVars=255)
VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Current Index",bWriteable=True,bHidden=True,MinVars=1,MaxVars=255)
ObjClassVersion=5
ObjName="Selected List Item"
Name="Default__UIAction_GetListIndex"
ObjectArchetype=UIAction_GetValue'Engine.Default__UIAction_GetValue'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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