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/** * Opens a new scene. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAction_OpenScene extends UIAction_Scene native(inherit); /** Output variable for the scene that was opened. */ var UIScene OpenedScene; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Opened Scene",PropertyName="OpenedScene",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Open Scene" Name="Default__UIAction_OpenScene" ObjectArchetype=UIAction_Scene'Engine.Default__UIAction_Scene' } |
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