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Base class for all actions that manipulate scenes. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_Scene
UIAction_CloseScene, UIAction_OpenScene
| Variables Summary | |
|---|---|
| UIAction_Scene | |
| UIScene | Scene |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsValidLevelSequenceObject ())) |
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
the scene that this action will manipulate
| Functions Detail |
|---|
IsValidLevelSequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the level kismet editor.
@return TRUE if this sequence object should be available for use in the level kismet editor
| Defaultproperties |
|---|
defaultproperties
{
bCallHandler=False
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Success")
OutputLinks(1)=(LinkDesc="Failed")
VariableLinks(0)=(LinkDesc="Scene",PropertyName="Scene")
Name="Default__UIAction_Scene"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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