Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Base class for all actions that manipulate scenes. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_Scene
UIAction_CloseScene, UIAction_OpenScene
Variables Summary | |
---|---|
UIAction_Scene | |
UIScene | Scene |
Inherited Variables from Engine.UIAction |
---|
bAutoTargetOwner, GamepadID |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Functions Summary | ||
---|---|---|
![]() | bool | IsValidLevelSequenceObject ())) |
Inherited Functions from Engine.UIAction |
---|
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
---|
the scene that this action will manipulate
Functions Detail |
---|
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
@return TRUE if this sequence object should be available for use in the level kismet editor
Defaultproperties |
---|
defaultproperties { bCallHandler=False bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Success") OutputLinks(1)=(LinkDesc="Failed") VariableLinks(0)=(LinkDesc="Scene",PropertyName="Scene") Name="Default__UIAction_Scene" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |