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Engine.UIAction_Scene

Extends
UIAction
Modifiers
abstract native ( UISequence )

Base class for all actions that manipulate scenes. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_Scene

Direct Known Subclasses:

UIAction_CloseScene, UIAction_OpenScene

Variables Summary
UIAction_Scene
UISceneScene
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
eventbool IsValidLevelSequenceObject ()))
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

UIAction_Scene

Scene Source code

var(UIAction_Scene) UIScene Scene;
the scene that this action will manipulate


Functions Detail

IsValidLevelSequenceObject Source code

event bool IsValidLevelSequenceObject ( ) )
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
@return TRUE if this sequence object should be available for use in the level kismet editor


Defaultproperties

defaultproperties
{
   bCallHandler=False
   bAutoActivateOutputLinks=False
   OutputLinks(0)=(LinkDesc="Success")
   OutputLinks(1)=(LinkDesc="Failed")
   VariableLinks(0)=(LinkDesc="Scene",PropertyName="Scene")
   Name="Default__UIAction_Scene"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:46.078 - Created with UnCodeX