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Engine.UIAction_SaveProfileSettings

Extends
UIAction
Modifiers
native ( inherit )

This action joins an online game based upon the search object that is bound to the UI list

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_SaveProfileSettings

Variables Summary
boolbIsDone
boolbWroteProfile
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
event ClearDelegate ()))
function OnProfileWriteComplete (bool bWasSuccessful))
event RegisterDelegate ()))
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

bIsDone Source code

var bool bIsDone;
Whether or not the latent op has finished.

bWroteProfile Source code

var bool bWroteProfile;
Whether or not the profile was written to.


Functions Detail

ClearDelegate Source code

event ClearDelegate ( ) )
Clears the profile write complete delegate.

OnProfileWriteComplete Source code

function OnProfileWriteComplete ( bool bWasSuccessful) )
Sets the bIsDone flag to true so we unblock kismet.

RegisterDelegate Source code

event RegisterDelegate ( ) )
Registers the profile write delegate.


Defaultproperties

defaultproperties
{
   bAutoTargetOwner=True
   bLatentExecution=True
   bAutoActivateOutputLinks=False
   OutputLinks(0)=(LinkDesc="Failure")
   OutputLinks(1)=(LinkDesc="Success")
   ObjName="Save Profile Settings"
   ObjCategory="Online"
   Name="Default__UIAction_SaveProfileSettings"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:46.070 - Created with UnCodeX