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This action allows designers to change the value of a widget that contains boolean data. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_SetValue | +-- Engine.UIAction_SetBoolValue
Variables Summary | |
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UIAction_SetBoolValue | |
bool | bNewValue |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
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Defaultproperties |
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defaultproperties { VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="New Value",PropertyName="bNewValue",MinVars=1,MaxVars=255) ObjName="Set Bool Value" Name="Default__UIAction_SetBoolValue" ObjectArchetype=UIAction_SetValue'Engine.Default__UIAction_SetValue' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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