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This action allows designers to change the value of a widget that contains boolean data. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_SetValue
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+-- Engine.UIAction_SetBoolValue
| Variables Summary | |
|---|---|
| UIAction_SetBoolValue | |
| bool | bNewValue |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="New Value",PropertyName="bNewValue",MinVars=1,MaxVars=255)
ObjName="Set Bool Value"
Name="Default__UIAction_SetBoolValue"
ObjectArchetype=UIAction_SetValue'Engine.Default__UIAction_SetValue'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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