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Engine.UIAction_SetBoolValue

Extends
UIAction_SetValue

This action allows designers to change the value of a widget that contains boolean data. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_SetValue
               |   
               +-- Engine.UIAction_SetBoolValue

Variables Summary
UIAction_SetBoolValue
boolbNewValue
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

UIAction_SetBoolValue

bNewValue Source code

var(UIAction_SetBoolValue) bool bNewValue;


Defaultproperties

defaultproperties
{
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="New Value",PropertyName="bNewValue",MinVars=1,MaxVars=255)
   ObjName="Set Bool Value"
   Name="Default__UIAction_SetBoolValue"
   ObjectArchetype=UIAction_SetValue'Engine.Default__UIAction_SetValue'
}

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Creation time: sk 18-3-2018 10:00:46.086 - Created with UnCodeX