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/** * This action allows designers to change the value of a widget that contains boolean data. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAction_SetBoolValue extends UIAction_SetValue; var() bool bNewValue; defaultproperties { VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="New Value",PropertyName="bNewValue",MinVars=1,MaxVars=255) ObjName="Set Bool Value" Name="Default__UIAction_SetBoolValue" ObjectArchetype=UIAction_SetValue'Engine.Default__UIAction_SetValue' } |
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