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/** * Changes the ControllerId for the player that owns the widgets in the targets array. This action's logic is executed * by a handler function. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAction_SetControllerId extends UIAction; defaultproperties { bAutoTargetOwner=True VariableLinks(0)=(MaxVars=1) ObjName="Set Controller ID" ObjCategory="Player" Name="Default__UIAction_SetControllerId" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
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