| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Changes the ControllerId for the player that owns the widgets in the targets array. This action's logic is executed by a handler function. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_SetControllerId
| Variables Summary |
|---|
| Inherited Variables from Engine.UIAction |
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| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
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| bCallHandler, HandlerName, Targets |
| Functions Summary |
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| Inherited Functions from Engine.UIAction |
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| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Defaultproperties |
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defaultproperties
{
bAutoTargetOwner=True
VariableLinks(0)=(MaxVars=1)
ObjName="Set Controller ID"
ObjCategory="Player"
Name="Default__UIAction_SetControllerId"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||