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Engine.UIAction_SetControllerId

Extends
UIAction

Changes the ControllerId for the player that owns the widgets in the targets array. This action's logic is executed by a handler function. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_SetControllerId

Variables Summary
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Defaultproperties

defaultproperties
{
   bAutoTargetOwner=True
   VariableLinks(0)=(MaxVars=1)
   ObjName="Set Controller ID"
   ObjCategory="Player"
   Name="Default__UIAction_SetControllerId"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:46.094 - Created with UnCodeX