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/** * This action instructs the owning widget to refresh and reapply the value of a data store binding. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAction_RefreshBindingValue extends UIAction_DataStore native(inherit); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. * * @param TargetObject the widget that this SequenceObject would be attached to. * * @return TRUE if this sequence object should be available for use in the UI kismet editor */ event bool IsValidUISequenceObject( optional UIScreenObject TargetObject ) { if ( !Super.IsValidUISequenceObject(TargetObject) ) { return false; } if ( TargetObject != None ) { // this op can only be used by widgets that implement the UIDataStoreSubscriber interface return UIDataStoreSubscriber(TargetObject) != None; } return true; } defaultproperties { ObjName="Refresh Value" Name="Default__UIAction_RefreshBindingValue" ObjectArchetype=UIAction_DataStore'Engine.Default__UIAction_DataStore' } |
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