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/** * This class provides the UI with access to player settings providers. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIDataStore_PlayerSettings extends UIDataStore_Settings native(inherit); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * Array of PlayerSettingsProvider derived class names to load and initialize */ var const config array<string> PlayerSettingsProviderClassNames; /** * Array of PlayerSettingsProvider derived classes loaded from PlayerSettingsProviderClassNames. Filled in InitializeDataStore(). */ var const transient array<class<PlayerSettingsProvider> > PlayerSettingsProviderClasses; /** * The data provider for all player specific settings, such as input, display, and audio settings. Each element of the array * represents the settings for the player associated with the corresponding element of the Engine.GamePlayers array. */ var transient array<PlayerSettingsProvider> PlayerSettings; /** * The index [into the Engine.GamePlayers array] for the player that this data store provides settings for. */ var const transient int PlayerIndex; /** * Returns a reference to the ULocalPlayer that this PlayerSettingsProvdier provider settings data for */ native final function LocalPlayer GetPlayerOwner() const; /** * Clears all data provider references. */ final function ClearDataProviders() { local int i; for ( i = 0; i < PlayerSettings.Length; i++ ) { //@todo - what to do if CleanupDataProvider return false? PlayerSettings[i].CleanupDataProvider(); } PlayerSettings.Length = 0; } /** * Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection. * * @return TRUE indicates that this data store should be automatically unregistered when this game session ends. */ function bool NotifyGameSessionEnded() { ClearDataProviders(); // this data store should be automatically unregistered when the game session ends return true; } defaultproperties { Tag="PlayerSettings" Name="Default__UIDataStore_PlayerSettings" ObjectArchetype=UIDataStore_Settings'Engine.Default__UIDataStore_Settings' } |
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