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Engine.UIEditboxString


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/**
 * This specialized version of UIString is used in editboxes.  UIEditboxString is different from UIString in that it is
 * aware of the first character that should be visible in the editbox, and ensures that the string's nodes only contain
 * text that falls within the editboxes bounding region, without affecting the data store binding associated with each
 * individual node.
 *
 * @todo UIString is supposed to support persistence, so that designers can override the extents for individual nodes
 *	in the string, so this class should not be marked transient
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UIEditboxString extends UIString
	within UIEditBox
	native(UIPrivate)
	transient;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
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// (cpptext)
// (cpptext)
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// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   Name="Default__UIEditboxString"
   ObjectArchetype=UIString'Engine.Default__UIString'
}

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Class file time: tr 31-1-2018 17:18:12.000 - Creation time: sk 18-3-2018 10:01:17.052 - Created with UnCodeX