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/** * This specialized version of UIString is used in editboxes. UIEditboxString is different from UIString in that it is * aware of the first character that should be visible in the editbox, and ensures that the string's nodes only contain * text that falls within the editboxes bounding region, without affecting the data store binding associated with each * individual node. * * @todo UIString is supposed to support persistence, so that designers can override the extents for individual nodes * in the string, so this class should not be marked transient * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIEditboxString extends UIString within UIEditBox native(UIPrivate) transient; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__UIEditboxString" ObjectArchetype=UIString'Engine.Default__UIString' } |
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