Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
This specialized version of UIString is used in editboxes. UIEditboxString is different from UIString in that it is aware of the first character that should be visible in the editbox, and ensures that the string's nodes only contain text that falls within the editboxes bounding region, without affecting the data store binding associated with each individual node. @todo UIString is supposed to support persistence, so that designers can override the extents for individual nodes in the string, so this class should not be marked transient Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.UIRoot | +-- Engine.UIString | +-- Engine.UIEditboxString
Constants Summary |
---|
Variables Summary |
---|
Inherited Variables from Engine.UIString |
---|
bAdjustStringScale, Nodes, StringExtent, StringScale, StringStyleData |
Inherited Variables from Engine.UIRoot |
---|
CurrentMenuState, ModifierStack |
Enumerations Summary |
---|
Structures Summary |
---|
Functions Summary |
---|
Inherited Functions from Engine.UIString |
---|
ContainsMarkup, GetAutoScaleValue, GetValue, SetValue |
Defaultproperties |
---|
defaultproperties { Name="Default__UIEditboxString" ObjectArchetype=UIString'Engine.Default__UIString' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |