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/** * This basic widget allows the user to type text into an input field. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * @todo - auto-complete * @todo - multi-line support * * * @todo - add property to control whether change notifications are sent while the user is typing text (vs. only when the user presses enter or something). */ class UIEditBox extends UIObject native(UIPrivate) implements(UIDataStorePublisher); enum EEditBoxCharacterSet { /** Allows all charcters */ CHARSET_All, /** Ignores special characters like !@# */ CHARSET_NoSpecial, /** Allows only alphabetic characters */ CHARSET_AlphaOnly, /** Allows only numeric characters */ CHARSET_NumericOnly, /** Allows alpha numeric characters (a-z,A-Z,0-9) */ CHARSET_AlphaNumeric, }; /** * The name of the data source that this editbox's value will be associated with. * @todo - explain this a bit more */ var(Data) private UIDataStoreBinding DataSource; /** Renders the text for this editbox */ var(Data) editinline const noclear UIComp_DrawStringEditbox StringRenderComponent; /** Component for rendering the background image */ var(Image) editinline const UIComp_DrawImage BackgroundImageComponent; /** The initial value to display in the editbox's text field */ var(Text) localized string InitialValue<ToolTip=Initial value for editboxes that aren't bound to data stores>; /** specifies whether the text in this editbox can be changed by user input */ var(Text) private bool bReadOnly<ToolTip=Enable to prevent users from typing into this editbox>; /** If enabled, the * character will be rendered instead of the actual text. */ var(Text) bool bPasswordMode<ToolTip=Displays asterisks instead of the characters typed into the editbox>; /** the maximum number of characters that can be entered into the editbox */ var(Text) int MaxCharacters<ToolTip=The maximum number of character that can be entered; 0 means unlimited>; var(Text) EEditBoxCharacterSet CharacterSet<ToolTip=Controls which type of characters are allowed in this editbox>; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /* == Delegates == */ /** * Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus. * * @param Sender the editbox that is submitting text * @param PlayerIndex the index of the player that generated the call to SetValue; used as the PlayerIndex when activating * UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead. * * @return if TRUE, the editbox will clear the existing value of its textbox. */ delegate bool OnSubmitText( UIEditBox Sender, int PlayerIndex ); /* === Natives === */ /** * Changes the background image for this editbox. * * @param NewImage the new surface to use for this UIImage */ final function SetBackgroundImage( Surface NewImage ) { if ( BackgroundImageComponent != None ) { BackgroundImageComponent.SetImage(NewImage); } } /** * Change the value of this editbox at runtime. * * @param NewText the new text that should be displayed in the label * @param PlayerIndex the index of the player that generated the call to SetValue; used as the PlayerIndex when activating * UIEvents * @param bSkipNotification specify TRUE to prevent the OnValueChanged delegate from being called. */ native final function SetValue( string NewText, optional int PlayerIndex=GetBestPlayerIndex(), optional bool bSkipNotification ); /** * Gets the text that is currently in this editbox * * @param bReturnUserText if TRUE, returns the text typed into the editbox by the user; if FALSE, returns the resolved value * of this editbox's data store binding. */ native final function string GetValue( optional bool bReturnUserText=true ) const; /** * Calculates the character position for the point under the mouse or joystick cursor * * @param PlayerIndex the index of the player that generated the call to this method; if not specified, * the value of GetBestPlayerIndex() is used instead. * * @return the index into the editbox's value string for character under the mouse/joystick cursor. If the cursor is within the * "client region" of the editbox but not over a character (for example, if the string is very short and the mouse * is hovering towards the right side of the region), then the length of the editbox's value string is returend. Otherwise, * returns INDEX_NONE, */ native function int CalculateCaretPositionFromCursorLocation( optional int PlayerIndex=GetBestPlayerIndex() ) const; /** UIDataSourceSubscriber interface */ /** * Sets the data store binding for this object to the text specified. * * @param MarkupText a markup string which resolves to data exposed by a data store. The expected format is: * <DataStoreTag:DataFieldTag> * @param BindingIndex optional parameter for indicating which data store binding is being requested for those * objects which have multiple data store bindings. How this parameter is used is up to the * class which implements this interface, but typically the "primary" data store will be index 0. */ native final virtual function SetDataStoreBinding( string MarkupText, optional int BindingIndex=INDEX_NONE ); /** * Retrieves the markup string corresponding to the data store that this object is bound to. * * @param BindingIndex optional parameter for indicating which data store binding is being requested for those * objects which have multiple data store bindings. How this parameter is used is up to the * class which implements this interface, but typically the "primary" data store will be index 0. * * @return a datastore markup string which resolves to the datastore field that this object is bound to, in the format: * <DataStoreTag:DataFieldTag> */ native final virtual function string GetDataStoreBinding( optional int BindingIndex=INDEX_NONE ) const; /** * Resolves this subscriber's data store binding and updates the subscriber with the current value from the data store. * * @return TRUE if this subscriber successfully resolved and applied the updated value. */ native final virtual function bool RefreshSubscriberValue( optional int BindingIndex=INDEX_NONE ); /** * Handler for the UIDataStore.OnDataStoreValueUpdated delegate. Used by data stores to indicate that some data provided by the data * has changed. Subscribers should use this function to refresh any data store values being displayed with the updated value. * notify subscribers when they should refresh their values from this data store. * * @param SourceDataStore the data store that generated the refresh notification; useful for subscribers with multiple data store * bindings, to tell which data store sent the notification. * @param PropertyTag the tag associated with the data field that was updated; Subscribers can use this tag to determine whether * there is any need to refresh their data values. * @param SourceProvider for data stores which contain nested providers, the provider that contains the data which changed. * @param ArrayIndex for collection fields, indicates which element was changed. value of INDEX_NONE indicates not an array * or that the entire array was updated. */ native final virtual function NotifyDataStoreValueUpdated( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex ); /** * Retrieves the list of data stores bound by this subscriber. * * @param out_BoundDataStores receives the array of data stores that subscriber is bound to. */ native virtual function GetBoundDataStores( out array<UIDataStore> out_BoundDataStores ); /** * Notifies this subscriber to unbind itself from all bound data stores */ native final function ClearBoundDataStores(); /** * Resolves this subscriber's data store binding and publishes this subscriber's value to the appropriate data store. * * @param out_BoundDataStores contains the array of data stores that widgets have saved values to. Each widget that * implements this method should add its resolved data store to this array after data values have been * published. Once SaveSubscriberValue has been called on all widgets in a scene, OnCommit will be called * on all data stores in this array. * @param BindingIndex optional parameter for indicating which data store binding is being requested for those * objects which have multiple data store bindings. How this parameter is used is up to the * class which implements this interface, but typically the "primary" data store will be index 0. * * @return TRUE if the value was successfully published to the data store. */ native virtual function bool SaveSubscriberValue( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE ); /* === Events === */ event Initialized() { Super.Initialized(); if ( bReadOnly && EventProvider != None ) { EventProvider.DisabledEventAliases.AddItem('Consume'); } } /* === Unrealscript === */ /** * @return TRUE if this editbox is readonly */ final function bool IsReadOnly() { return bReadOnly; } /** * Changes whether this editbox is read-only. * * @param bShouldBeReadOnly TRUE if the editbox should be read-only. */ function SetReadOnly( bool bShouldBeReadOnly ) { bReadOnly = bShouldBeReadOnly; if ( EventProvider != None ) { if ( bReadOnly ) { EventProvider.DisabledEventAliases.AddItem('Consume'); } else { EventProvider.DisabledEventAliases.RemoveItem('Consume'); //@todo ronp - if this editbox is already in the focused/enabled state, we'll need to re-register the input // keys for that state. } } } /** * Changes whether this editbox's string should process markup * * @param bShouldIgnoreMarkup if TRUE, markup will not be processed by this editbox's string * * @note: does not update any existing text contained by the editbox. */ final function IgnoreMarkup( bool bShouldIgnoreMarkup ) { StringRenderComponent.bIgnoreMarkup = bShouldIgnoreMarkup; } /** Kismet Action Handlers */ function OnSetLabelText( UIAction_SetLabelText Action ) { SetValue(Action.NewText, Action.PlayerIndex); } /** * Handler for GetTextValue action. */ function OnGetTextValue( UIAction_GetTextValue Action ) { Action.StringValue = GetValue(true); } defaultproperties { DataSource= Begin Object Class=UIComp_DrawStringEditbox Name=EditboxStringRenderer ObjName=EditboxStringRenderer Archetype=UIComp_DrawStringEditbox'Engine.Default__UIComp_DrawStringEditbox' StringCaret=(bDisplayCaret=True) bIgnoreMarkup=True Name="EditboxStringRenderer" ObjectArchetype=UIComp_DrawStringEditbox'Engine.Default__UIComp_DrawStringEditbox' End Object StringRenderComponent=EditboxStringRenderer Begin Object Class=UIComp_DrawImage Name=EditboxBackgroundTemplate ObjName=EditboxBackgroundTemplate Archetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage' StyleResolverTag="Background Image Style" Name="EditboxBackgroundTemplate" ObjectArchetype=UIComp_DrawImage'Engine.Default__UIComp_DrawImage' End Object BackgroundImageComponent=EditboxBackgroundTemplate InitialValue="Initial Editbox Value" PrimaryStyle=(DefaultStyleTag="DefaultEditboxStyle",RequiredStyleClass=Class'Engine.UIStyle_Combo') bSupportsPrimaryStyle=False DefaultStates(2)=Class'Engine.UIState_Focused' DefaultStates(3)=Class'Engine.UIState_Active' DefaultStates(4)=Class'Engine.UIState_Pressed' Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIObject:WidgetEventComponent' ObjectArchetype=UIComp_Event'Engine.Default__UIObject:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UIEditBox" ObjectArchetype=UIObject'Engine.Default__UIObject' } |
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