| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
This action is used to retrieve the value from widgets that support string data. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.UIAction
|
+-- Engine.UIAction_GetValue
|
+-- Engine.UIAction_GetTextValue
| Variables Summary | |
|---|---|
| string | StringValue |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
Stores the value from the GetTextValue handler
| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Text Value",PropertyName="StringValue",bWriteable=True,MinVars=1,MaxVars=255)
ObjName="Get Text Value"
Name="Default__UIAction_GetTextValue"
ObjectArchetype=UIAction_GetValue'Engine.Default__UIAction_GetValue'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||