Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
This action is used to retrieve the value from widgets that support string data. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_GetValue | +-- Engine.UIAction_GetTextValue
Variables Summary | |
---|---|
string | StringValue |
Inherited Variables from Engine.UIAction |
---|
bAutoTargetOwner, GamepadID |
Functions Summary |
---|
Inherited Functions from Engine.UIAction |
---|
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
---|
Stores the value from the GetTextValue handler
Defaultproperties |
---|
defaultproperties { VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Text Value",PropertyName="StringValue",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Get Text Value" Name="Default__UIAction_GetTextValue" ObjectArchetype=UIAction_GetValue'Engine.Default__UIAction_GetValue' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |