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This action retrieves the current value of the progressbar which is the target of this action. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_GetValue | +-- Engine.UIAction_GetProgressBarValue
Variables Summary | |
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float | Value |
UIAction_GetProgressBarValue | |
bool | bPercentageValue |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
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Value that will be set by the UIProgressBar handler
Specifies whether the output value will be returned as a percentage of total progressbar range
Defaultproperties |
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defaultproperties { VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Value",PropertyName="Value",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Get ProgressBar Value" Name="Default__UIAction_GetProgressBarValue" ObjectArchetype=UIAction_GetValue'Engine.Default__UIAction_GetValue' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |