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This action retrieves the privilege level for a user. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_GetPrivilegeLevel
| Variables Summary | |
|---|---|
| UIAction_GetPrivilegeLevel | |
| int | PlayerID |
| EFeaturePrivilegeMode | PrivMode |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Enumerations Summary | ||
|---|---|---|
| EFeaturePrivilegeMode FPM_Online, FPM_Chat, FPM_DownloadUserContent, FPM_PurchaseContent | ||
| Functions Summary | ||
|---|---|---|
![]() | EFeaturePrivilegeLevel | GetPrivilegeLevel (int ControllerID)) |
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
Player to get privilege level for.
Which action to get the level for.
| Enumerations Detail |
|---|
Different actions that each have their own privilege level.
| Functions Detail |
|---|
GetPrivilegeLevel Source code
@return Returns the player's current login status enum using the online subsystem.
| Defaultproperties |
|---|
defaultproperties
{
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Disabled")
OutputLinks(1)=(LinkDesc="Enabled for Friends Only")
OutputLinks(2)=(LinkDesc="Enabled")
ObjName="Get Privilege Level"
ObjCategory="Online"
Name="Default__UIAction_GetPrivilegeLevel"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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