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Engine.UIEvent_ProgressBarValueChanged


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/**
 * This event is activated when the value of a UIProgressBar changes.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 * @note: native because C++ code activates this event
 */
class UIEvent_ProgressBarValueChanged extends UIEvent_ValueChanged
	native(inherit);

/**
 * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
 *
 * @param	TargetObject	the widget that this SequenceObject would be attached to.
 *
 * @return	TRUE if this sequence object should be available for use in the UI kismet editor
 */
event bool IsValidUISequenceObject( optional UIScreenObject TargetObject )
{
	return TargetObject == None || UIProgressBar(TargetObject) != None || TargetObject.ContainsChildOfClass(class'UIProgressBar');
}

defaultproperties
{
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Value",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="ProgressBar Value Changed"
   Name="Default__UIEvent_ProgressBarValueChanged"
   ObjectArchetype=UIEvent_ValueChanged'Engine.Default__UIEvent_ValueChanged'
}

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Class file time: tr 31-1-2018 17:18:14.000 - Creation time: sk 18-3-2018 10:01:17.181 - Created with UnCodeX