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/** * Activated when a widget that responds to mouse button clicks receives a button down event, and is deactivated when * the widget receives the corresonding button up event. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * @note: native because C++ code activates this state */ class UIState_Pressed extends UIState native(UIPrivate); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__UIState_Pressed" ObjectArchetype=UIState'Engine.Default__UIState' } |
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