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Activated when a widget that responds to mouse button clicks receives a button down event, and is deactivated when the widget receives the corresonding button up event. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. @note: native because C++ code activates this state
Core.Object | +-- Engine.UIRoot | +-- Engine.UIState | +-- Engine.UIState_Pressed
Constants Summary |
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Variables Summary |
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Inherited Variables from Engine.UIState |
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DisabledInputActions, MouseCursorName, PlayerIndexMask, StackPriority, StateInputActions, StateSequence |
Inherited Variables from Engine.UIRoot |
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CurrentMenuState, ModifierStack |
Enumerations Summary |
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Structures Summary |
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Functions Summary |
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Inherited Functions from Engine.UIState |
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ActivateState, AddSequenceObject, DeactivateState, GetUIEvents, IsActiveForPlayer, IsStateAllowed, IsWidgetClassSupported, OnActivate, OnDeactivate, RemoveSequenceObject, RemoveSequenceObjects |
Defaultproperties |
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defaultproperties { Name="Default__UIState_Pressed" ObjectArchetype=UIState'Engine.Default__UIState' } |
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