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Activated when a widget that responds to mouse button clicks receives a button down event, and is deactivated when the widget receives the corresonding button up event. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. @note: native because C++ code activates this state
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIState
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+-- Engine.UIState_Pressed
| Constants Summary |
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| Variables Summary |
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| Inherited Variables from Engine.UIState |
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| DisabledInputActions, MouseCursorName, PlayerIndexMask, StackPriority, StateInputActions, StateSequence |
| Inherited Variables from Engine.UIRoot |
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| CurrentMenuState, ModifierStack |
| Enumerations Summary |
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| Structures Summary |
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| Functions Summary |
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| Inherited Functions from Engine.UIState |
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| ActivateState, AddSequenceObject, DeactivateState, GetUIEvents, IsActiveForPlayer, IsStateAllowed, IsWidgetClassSupported, OnActivate, OnDeactivate, RemoveSequenceObject, RemoveSequenceObjects |
| Defaultproperties |
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defaultproperties
{
Name="Default__UIState_Pressed"
ObjectArchetype=UIState'Engine.Default__UIState'
}
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