| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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A state very similar to focused, but only supports the UITabButton class. Used by the tab control when previewing other tab pages to indicate which tab button's page is currently visible. @note: native only because UITabButton references this class in native code. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIState
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+-- Engine.UIState_TargetedTab
| Constants Summary |
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| Variables Summary |
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| Inherited Variables from Engine.UIState |
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| DisabledInputActions, MouseCursorName, PlayerIndexMask, StackPriority, StateInputActions, StateSequence |
| Inherited Variables from Engine.UIRoot |
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| CurrentMenuState, ModifierStack |
| Enumerations Summary |
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| Structures Summary |
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| Functions Summary | ||
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![]() | bool | IsWidgetClassSupported (class |
| Inherited Functions from Engine.UIState |
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| ActivateState, AddSequenceObject, DeactivateState, GetUIEvents, IsActiveForPlayer, IsStateAllowed, IsWidgetClassSupported, OnActivate, OnDeactivate, RemoveSequenceObject, RemoveSequenceObjects |
| Functions Detail |
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IsWidgetClassSupported Source codeDetermines whether this state can be used by the widget class specified. Only used in the UI editor to remove unsupported states from the various controls and menus.
@param WidgetClass the widget class to check.
@return TRUE if this state can appear in the state-related controls and menus for WidgetClass.
| Defaultproperties |
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defaultproperties
{
Name="Default__UIState_TargetedTab"
ObjectArchetype=UIState'Engine.Default__UIState'
}
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| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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