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Represents the "focused" widget state. Focused widgets recieve the first chance to process input events. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIState
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+-- Engine.UIState_Focused
| Constants Summary |
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| Variables Summary |
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| Inherited Variables from Engine.UIState |
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| DisabledInputActions, MouseCursorName, PlayerIndexMask, StackPriority, StateInputActions, StateSequence |
| Inherited Variables from Engine.UIRoot |
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| CurrentMenuState, ModifierStack |
| Enumerations Summary |
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| Structures Summary |
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| Functions Summary | ||
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![]() | bool | ActivateState (UIScreenObject Target, int PlayerIndex )) |
| Inherited Functions from Engine.UIState |
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| ActivateState, AddSequenceObject, DeactivateState, GetUIEvents, IsActiveForPlayer, IsStateAllowed, IsWidgetClassSupported, OnActivate, OnDeactivate, RemoveSequenceObject, RemoveSequenceObjects |
| Functions Detail |
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ActivateState Source codeActivate this state for the specified target.
@param Target the widget that is activating this state.
@param PlayerIndex the index [into the Engine.GamePlayers array] for the player that generated this call
@return TRUE to allow this state to be activated for the specified Target.
| Defaultproperties |
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defaultproperties
{
Name="Default__UIState_Focused"
ObjectArchetype=UIState'Engine.Default__UIState'
}
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