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Engine.UIState_Focused

Extends
UIState
Modifiers
native ( UIPrivate ) hidedropdown

Represents the "focused" widget state. Focused widgets recieve the first chance to process input events. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIState
      |   
      +-- Engine.UIState_Focused

Constants Summary
Inherited Contants from Engine.UIRoot
ASPECTRATIO_Monitor, ASPECTRATIO_Normal, ASPECTRATIO_Widescreen, DEFAULT_SIZE_X, DEFAULT_SIZE_Y, MAX_SUPPORTED_GAMEPADS, PRIVATE_EditorNoDelete, PRIVATE_EditorNoRename, PRIVATE_EditorNoReparent, PRIVATE_KeepFocusedState, PRIVATE_ManagedStyle, PRIVATE_NotDockable, PRIVATE_NotEditorSelectable, PRIVATE_NotFocusable, PRIVATE_NotRotatable, PRIVATE_PropagateState, PRIVATE_Protected, PRIVATE_TreeHidden, PRIVATE_TreeHiddenRecursive, SCENE_DATASTORE_TAG, TEMP_SPLITSCREEN_INDEX

Variables Summary
Inherited Variables from Engine.UIState
DisabledInputActions, MouseCursorName, PlayerIndexMask, StackPriority, StateInputActions, StateSequence
Inherited Variables from Engine.UIRoot
CurrentMenuState, ModifierStack

Enumerations Summary
Inherited Enumerations from Engine.UIRoot
EColumnHeaderState, EMaterialAdjustmentType, ENavigationLinkType, EPositionEvalType, ERotationAnchor, EScreenInputMode, ESplitscreenRenderMode, ETextAutoScaleMode, ETextClipMode, EUIAlignment, EUIAspectRatioConstraint, EUIAutoSizeConstraintType, EUIDataProviderFieldType, EUIDefaultPenColor, EUIDockPaddingEvalType, EUIExtentEvalType, EUIListElementState, EUIOrientation, EUIWidgetFace

Structures Summary
Inherited Structures from Engine.UIRoot
AutoSizeData, AutoSizePadding, DefaultEventSpecification, InputEventSubscription, InputKeyAction, PlayerInteractionData, RenderParameters, ScreenPositionRange, StateInputKeyAction, StyleReferenceId, STYLE_ID, TextAutoScaleValue, TextureCoordinates, UIAnchorPosition, UICombinedStyleData, UIDataStoreBinding, UIDockingNode, UIDockingSet, UIFocusPropagationData, UIImageAdjustmentData, UIImageStyleOverride, UIInputAliasClassMap, UIInputAliasMap, UIInputAliasStateMap, UIMouseBounds, UINavigationData, UIProviderFieldValue, UIProviderScriptFieldValue, UIRangeData, UIRenderingSubregion, UIRotation, UIScreenValue, UIScreenValue_AutoSizeRegion, UIScreenValue_Bounds, UIScreenValue_DockPadding, UIScreenValue_Extent, UIScreenValue_Position, UIStringCaretParameters, UIStringNodeModifier, UIStyleOverride, UIStyleReference, UIStyleSubscriberReference, UITextAttributes, UITextStyleOverride, WIDGET_ID

Functions Summary
eventbool ActivateState (UIScreenObject Target, int PlayerIndex ))
Inherited Functions from Engine.UIState
ActivateState, AddSequenceObject, DeactivateState, GetUIEvents, IsActiveForPlayer, IsStateAllowed, IsWidgetClassSupported, OnActivate, OnDeactivate, RemoveSequenceObject, RemoveSequenceObjects
Inherited Functions from Engine.UIRoot
<, =, ConvertWidgetIDToString, GetCurrentUIController, GetCursorPosition, GetCursorSize, GetDataStoreFieldValue, GetDataStoreStringValue, GetFaceOrientation, GetPrimitiveTransform, GetSceneClient, IsConsole, SetDataStoreFieldValue, SetDataStoreStringValue, SetMouseCaptureOverride


Functions Detail

ActivateState Source code

event bool ActivateState ( UIScreenObject Target, int PlayerIndex ) )
Activate this state for the specified target.
@param Target the widget that is activating this state.
@param PlayerIndex the index [into the Engine.GamePlayers array] for the player that generated this call
@return TRUE to allow this state to be activated for the specified Target.


Defaultproperties

defaultproperties
{
   Name="Default__UIState_Focused"
   ObjectArchetype=UIState'Engine.Default__UIState'
}

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Creation time: sk 18-3-2018 10:00:48.055 - Created with UnCodeX