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Engine.UIState_Focused


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/**
 * Represents the "focused" widget state.  Focused widgets recieve the first chance to process input events.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UIState_Focused extends UIState
	native(UIPrivate)
	hidedropdown;

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/**
 * Activate this state for the specified target.
 *
 * @param	Target			the widget that is activating this state.
 * @param	PlayerIndex		the index [into the Engine.GamePlayers array] for the player that generated this call
 *
 * @return	TRUE to allow this state to be activated for the specified Target.
 */
event bool ActivateState( UIScreenObject Target, int PlayerIndex )
{
	local bool bResult;

	bResult = Super.ActivateState(Target,PlayerIndex);
	if ( Target != None )
	{
		// ensure that Target has the enabled state on its StateStack
		bResult = Target.HasActiveStateOfClass(class'UIState_Enabled',PlayerIndex);
	}

	return bResult;
}

defaultproperties
{
   Name="Default__UIState_Focused"
   ObjectArchetype=UIState'Engine.Default__UIState'
}

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Class file time: tr 31-1-2018 17:18:14.000 - Creation time: sk 18-3-2018 10:01:18.253 - Created with UnCodeX