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Engine.VolumePathNode


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//=============================================================================
// VolumePathNode
// Useful for flying or swimming
// Defines "reachable" area by growing collision cylinder from initial
// radius/height specified by LD, until an obstruction is reached.
// VolumePathNodes can reach any NavigationPath within their volume, as
// well as other VolumePathNodes with overlapping cylinders.
// NavigationPoints directly below the volumepathnode cylinder will also
// be tested for connectivity during path building.
// Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
//=============================================================================

class VolumePathNode extends PathNode
	native;

/** when path building, the cylinder starts at this size and does traces/point checks to refine
 * to a size that isn't embedded in world geometry
 * can be modified by LDs to adjust building behavior
 */
var() float StartingRadius, StartingHeight;

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defaultproperties
{
   StartingRadius=2000.000000
   StartingHeight=2000.000000
   bNoAutoConnect=True
   bNotBased=True
   bFlyingPreferred=True
   bVehicleDestination=True
   bBuildLongPaths=False
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder'
      ObjectArchetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PathNode:Sprite'
      Sprite=Texture2D'EngineResources.VolumePath'
      ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite'
   End Object
   GoodSprite=Sprite
   Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite2'
      ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite2'
   End Object
   BadSprite=Sprite2
   Components(0)=Sprite
   Components(1)=Sprite2
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__PathNode:Arrow'
      ObjectArchetype=ArrowComponent'Engine.Default__PathNode:Arrow'
   End Object
   Components(2)=Arrow
   Components(3)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer'
      ObjectArchetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer'
   End Object
   Components(4)=PathRenderer
   CollisionComponent=CollisionCylinder
   CollisionType=COLLIDE_CustomDefault
   Name="Default__VolumePathNode"
   ObjectArchetype=PathNode'Engine.Default__PathNode'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:30.309 - Created with UnCodeX