| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.PathNode
|
+-- Engine.VolumePathNode
| Constants Summary |
|---|
| Inherited Contants from Engine.NavigationPoint |
|---|
| INFINITE_PATH_COST |
| Variables Summary | |
|---|---|
| VolumePathNode | |
| float | StartingHeight |
| float | StartingRadius |
| Structures Summary |
|---|
| Inherited Structures from Engine.NavigationPoint |
|---|
| NavigationOctreeObject |
| Functions Summary |
|---|
| Variables Detail |
|---|
when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior
when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior
| Defaultproperties |
|---|
defaultproperties
{
StartingRadius=2000.000000
StartingHeight=2000.000000
bNoAutoConnect=True
bNotBased=True
bFlyingPreferred=True
bVehicleDestination=True
bBuildLongPaths=False
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder'
ObjectArchetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PathNode:Sprite'
Sprite=Texture2D'EngineResources.VolumePath'
ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite'
End Object
GoodSprite=Sprite
Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite2'
ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite2'
End Object
BadSprite=Sprite2
Components(0)=Sprite
Components(1)=Sprite2
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__PathNode:Arrow'
ObjectArchetype=ArrowComponent'Engine.Default__PathNode:Arrow'
End Object
Components(2)=Arrow
Components(3)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer'
ObjectArchetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer'
End Object
Components(4)=PathRenderer
CollisionComponent=CollisionCylinder
CollisionType=COLLIDE_CustomDefault
Name="Default__VolumePathNode"
ObjectArchetype=PathNode'Engine.Default__PathNode'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||