Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.PathNode | +-- Engine.VolumePathNode
Constants Summary |
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Inherited Contants from Engine.NavigationPoint |
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INFINITE_PATH_COST |
Variables Summary | |
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VolumePathNode | |
float | StartingHeight |
float | StartingRadius |
Structures Summary |
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Inherited Structures from Engine.NavigationPoint |
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NavigationOctreeObject |
Functions Summary |
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Variables Detail |
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when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior
when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior
Defaultproperties |
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defaultproperties { StartingRadius=2000.000000 StartingHeight=2000.000000 bNoAutoConnect=True bNotBased=True bFlyingPreferred=True bVehicleDestination=True bBuildLongPaths=False Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder' ObjectArchetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PathNode:Sprite' Sprite=Texture2D'EngineResources.VolumePath' ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite2' ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__PathNode:Arrow' ObjectArchetype=ArrowComponent'Engine.Default__PathNode:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer' ObjectArchetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer' End Object Components(4)=PathRenderer CollisionComponent=CollisionCylinder CollisionType=COLLIDE_CustomDefault Name="Default__VolumePathNode" ObjectArchetype=PathNode'Engine.Default__PathNode' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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