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UnrealEd.UIEditorOptions


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/**
 * This class tracks and stores the currently configured settings for a single ui editor window.  When a UI editor window is created,
 * a UIEditorOptions object is created for that window using the name of the window as the name of the UIEditorOptions object.  As the
 * user changes options in the ui editor, those values are stored here.  When the editor window is destroyed, the values are saved
 * to the ini using standard PerObjectConfig naming rules.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UIEditorOptions extends UIRoot
	config(Editor)
	PerObjectConfig
	native(Private);

/** represents the layout for an editor window */
struct {WxRect} ViewportDimension
{
	var config	int	X, Y, Width, Height;
};

/** the position of this editor window */
var	config	ViewportDimension	WindowPosition;

/** the position of the datastore splitter sash */
var	config	int					DataStoreBrowserSashPosition;

/** the number of pixels to use for a "gutter" around the scene being rendered. */
var	config	int					ViewportGutterSize;

/** the virtual size of the viewport - this size is used when the scene requests the viewport size */
const AUTOEXPAND_VALUE=0;
var	config	int					VirtualSizeX, VirtualSizeY;

/** whether the various outline indicators should be rendered */
var	config	bool				bRenderViewportOutline, bRenderContainerOutline, bRenderSelectionOutline,
						bRenderPerWidgetSelectionOutline, bRenderTitleSafeRegionOutline,
						bRenderMouseBoundsOutline;

var	config	bool				mViewDrawBkgnd;
var	config	bool				mViewDrawGrid;
/** if TRUE then primitive scene is rendered in wireframe mode */
var config	bool				bViewShowWireframe;

var	config	int					ToolMode;

var config  int					GridSize;
var config  bool				bSnapToGrid;
var config  bool				bShowDockHandles;

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defaultproperties
{
   WindowPosition=(X=256,Y=256,Width=1024,Height=768)
   bRenderViewportOutline=True
   bRenderContainerOutline=True
   bRenderSelectionOutline=True
   bRenderPerWidgetSelectionOutline=True
   mViewDrawGrid=True
   bSnapToGrid=True
   bShowDockHandles=True
   GridSize=8
   Name="Default__UIEditorOptions"
   ObjectArchetype=UIRoot'Engine.Default__UIRoot'
}

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Class file time: tr 31-1-2018 17:18:20.000 - Creation time: sk 18-3-2018 10:01:17.061 - Created with UnCodeX