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/** * This class is used for testing and regressing changes to Unrealscript MetaData parsing. * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved */ class Test0023_MetaData extends Actor placeable; const ExampleConst = 1.f; enum EMetadataTestEnum <displayname=Test Enum> { METADATA_FirstValue<displayname=First Value>, METADATA_SecondValue<displayname=Second Value>, METADATA_ThirdValue<displayname=Third Value>, }; struct ExampleStruct { var() string ExampleStructString<tooltip=The example string from inside the struct|displayname=Struct String>; }; var() string MemberString<tooltip=This is the member string variable|displayname=Display String>; var() ExampleStruct MemberStruct<tooltip=Aggragates multiple properties for testing meta data|displayname=Test Struct>; var() EMetadataTestEnum MemberEnum<tooltip=Another property for testing enum values|displayname=Enum Testing>; defaultproperties { CollisionType=COLLIDE_CustomDefault Name="Default__Test0023_MetaData" ObjectArchetype=Actor'Engine.Default__Actor' } |
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