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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTGreedCoin_Gold extends UTGreedCoin; simulated function PostBeginPlay() { local MaterialInstanceConstant CoinMaterialInstance; Super.PostBeginPlay(); CoinMaterialInstance = StaticMeshComponent(PickupMesh).CreateAndSetMaterialInstanceConstant(0); CoinMaterialInstance.SetVectorParameterValue('Skull_Color', SkullColor); } defaultproperties { Value=5 TrailTemplate=ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_DecoyFlare' CoinIconCoords=(U=744.000000,V=0.000000,UL=35.000000,VL=55.000000) BounceSound=SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_SkullImpact01_Cue' PickUpWaveForm=ForceFeedbackWaveform'UT3GoldGame.Default__UTGreedCoin_Gold:ForceFeedbackWaveformPickUp' SkullColor=(R=32.000000,G=16.000000,B=4.000000,A=1.000000) MaxDesireability=5.000000 PickupSound=SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_SkullPickup01_Cue' Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'GP_Extras.Mesh.S_GP_Extras_Skull01' Materials(0)=Material'GP_Extras.Materials.M_GP_Extras_Skull01' CullDistance=8000.000000 CachedCullDistance=8000.000000 bUseAsOccluder=False CastShadow=False bForceDirectLightMap=True bCastDynamicShadow=False bAcceptsLights=False CollideActors=False BlockRigidBody=False bDisableAllRigidBody=True ScriptRigidBodyCollisionThreshold=5.000000 Name="MeshComponentA" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object PickupMesh=MeshComponentA Begin Object Class=DynamicLightEnvironmentComponent Name=DroppedPickupLightEnvironment ObjName=DroppedPickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGreedCoin:DroppedPickupLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGreedCoin:DroppedPickupLightEnvironment' End Object MyLightEnvironment=DroppedPickupLightEnvironment Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTGreedCoin:Sprite' ObjectArchetype=SpriteComponent'UTGame.Default__UTGreedCoin:Sprite' End Object Components(0)=Sprite Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTGreedCoin:CollisionCylinder' CollisionHeight=25.000000 CollisionRadius=90.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTGreedCoin:CollisionCylinder' End Object Components(1)=CollisionCylinder Components(2)=DroppedPickupLightEnvironment Components(3)=MeshComponentA LifeSpan=120.000000 DrawScale=4.500000 CollisionComponent=CollisionCylinder Name="Default__UTGreedCoin_Gold" ObjectArchetype=UTGreedCoin'UTGame.Default__UTGreedCoin' } |
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