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UTGame.UTAmmo_ShockRifle


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTAmmo_ShockRifle extends UTAmmoPickupFactory;

defaultproperties
{
   AmmoAmount=8
   TargetWeapon=Class'UTGame.UTWeap_ShockRifle'
   PickupSound=SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Shock_Cue'
   PickupMessage="Shock Core"
   Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment'
   End Object
   LightEnvironment=PickupLightEnvironment
   MaxDesireability=0.280000
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder'
      CollisionHeight=14.400000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer'
   End Object
   Components(1)=PathRenderer
   Components(2)=PickupLightEnvironment
   Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp'
      ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp'
   End Object
   Components(3)=BaseMeshComp
   Begin Object Class=StaticMeshComponent Name=AmmoMeshComp ObjName=AmmoMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp'
      StaticMesh=StaticMesh'PICKUPS.Ammo_Shock.Mesh.S_Ammo_ShockRifle'
      Translation=(X=0.000000,Y=0.000000,Z=-15.000000)
      ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp'
   End Object
   Components(4)=AmmoMeshComp
   CollisionComponent=CollisionCylinder
   Name="Default__UTAmmo_ShockRifle"
   ObjectArchetype=UTAmmoPickupFactory'UTGame.Default__UTAmmoPickupFactory'
}

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Class file time: tr 31-1-2018 17:18:38.000 - Creation time: sk 18-3-2018 10:01:18.535 - Created with UnCodeX