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UTGame.UTAnimBlendByHoverboardTurn


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTAnimBlendByHoverboardTurn extends AnimNodeBlendBase
	native(Animation);


// (cpptext)
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var()	float TurnScale;
var()	float MaxBlendPerSec;
var		float CurrentAnimWeight;

defaultproperties
{
   MaxBlendPerSec=1.000000
   Children(0)=(Name="Straight",Weight=1.000000)
   Children(1)=(Name="TurnLeft")
   Children(2)=(Name="TurnRight")
   bFixNumChildren=True
   Name="Default__UTAnimBlendByHoverboardTurn"
   ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:18.597 - Created with UnCodeX