Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAnimBlendByHoverboardTurn extends AnimNodeBlendBase native(Animation); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() float TurnScale; var() float MaxBlendPerSec; var float CurrentAnimWeight; defaultproperties { MaxBlendPerSec=1.000000 Children(0)=(Name="Straight",Weight=1.000000) Children(1)=(Name="TurnLeft") Children(2)=(Name="TurnRight") bFixNumChildren=True Name="Default__UTAnimBlendByHoverboardTurn" ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |