Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- UTGame.UTAnimBlendByHoverboardTurn
Variables Summary | |
---|---|
float | CurrentAnimWeight |
UTAnimBlendByHoverboardTurn | |
float | MaxBlendPerSec |
float | TurnScale |
Inherited Variables from Engine.AnimNodeBlendBase |
---|
bFixNumChildren, Children |
Enumerations Summary |
---|
Inherited Enumerations from Engine.AnimNode |
---|
ESliderType |
Structures Summary |
---|
Inherited Structures from Engine.AnimNodeBlendBase |
---|
AnimBlendChild |
Inherited Structures from Engine.AnimNode |
---|
BoneAtom |
Functions Summary |
---|
Inherited Functions from Engine.AnimNodeBlendBase |
---|
PlayAnim, StopAnim |
Inherited Functions from Engine.AnimNode |
---|
FindAnimNode, OnBecomeRelevant, OnCeaseRelevant, OnInit, PlayAnim, StopAnim |
Variables Detail |
---|
Defaultproperties |
---|
defaultproperties { MaxBlendPerSec=1.000000 Children(0)=(Name="Straight",Weight=1.000000) Children(1)=(Name="TurnLeft") Children(2)=(Name="TurnRight") bFixNumChildren=True Name="Default__UTAnimBlendByHoverboardTurn" ObjectArchetype=AnimNodeBlendBase'Engine.Default__AnimNodeBlendBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |