Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAnimBlendByHoverJump extends UTAnimBlendByFall Native(Animation); var const transient Pawn OwnerP; var const transient UTHoverVehicle OwnerHV; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bIgnoreDoubleJumps=True Name="Default__UTAnimBlendByHoverJump" ObjectArchetype=UTAnimBlendByFall'UTGame.Default__UTAnimBlendByFall' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |