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UTGame.UTAnimBlendByPhysics


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTAnimBlendByPhysics extends UTAnimBlendBase
	native(Animation);

/** Maps the PSY_enums to child nodes */

var(Animations) int    		PhysicsMap[12];

/** Holds the last known physics type for the tree's owner. */

var int						LastPhysics;		// Track the last physics

var()	float	LandBlendDelay;

var		int		PendingChildIndex;

var		float	PendingTimeToGo;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   PhysicsMap(0)=-1
   PhysicsMap(1)=-1
   PhysicsMap(2)=-1
   PhysicsMap(3)=-1
   PhysicsMap(4)=-1
   PhysicsMap(5)=-1
   PhysicsMap(6)=-1
   PhysicsMap(7)=-1
   PhysicsMap(8)=-1
   PhysicsMap(9)=-1
   PhysicsMap(10)=-1
   PhysicsMap(11)=-1
   Children(0)=(Name="PHYS_Walking",Weight=1.000000)
   Children(1)=(Name="PHYS_Falling")
   Children(2)=(Name="PHYS_Swimming")
   Name="Default__UTAnimBlendByPhysics"
   ObjectArchetype=UTAnimBlendBase'UTGame.Default__UTAnimBlendBase'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:18.616 - Created with UnCodeX