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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_ScorpionSelfDestruct extends UTDmgType_Burning; /** Amount of damage to given when hitting a vehicle **/ var int DamageGivenForSelfDestruct; static function int IncrementKills(UTPlayerReplicationInfo KillerPRI) { if ( UTPlayerController(KillerPRI.Owner) != None ) { UTPlayerController(KillerPRI.Owner).BullseyeMessage(); } return super.IncrementKills(KillerPRI); } defaultproperties { DamageGivenForSelfDestruct=610 bSelfDestructDamage=True KillStatsName="KILLS_SCORPIONSELFDESTRUCT" DeathStatsName="DEATHS_SCORPIONSELFDESTRUCT" SuicideStatsName="SUICIDES_SCORPIONSELFDESTRUCT" DeathString="`o was too close to `k's Scorpion self destruct." FemaleSuicide="`o fried herself with her own Scorpion self destruct." MaleSuicide="`o fried himself with his own Scorpion self destruct." bDontHurtInstigator=True bKRadialImpulse=True KDamageImpulse=12000.000000 KImpulseRadius=500.000000 Name="Default__UTDmgType_ScorpionSelfDestruct" ObjectArchetype=UTDmgType_Burning'UTGame.Default__UTDmgType_Burning' } |
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